Paul Levitz

Musings on Batman

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There’s a new volume out updating an older collection of essays about Batman: MANY MORE LIVES OF BATMAN, edited by Roberta Pearson, William Uricchio and Will Booker (2016, British Film Institute). I’m pleased to say the lead essay is a piece of mine, “Man, Myth and Cultural Icon,” exploring why I think Batman has been the most protean of the great comic book heroes. He’s been successful (and perceived as ‘true’) in incarnations as different as the role played by Adam West and Christian Bale, as well as so many interesting comics incarnations. There are interesting essays by the editors and folks like Henry Jenkins, one of the academic founders of ‘transmedia’ as a subject. Check it out if you get a chance.

Doctor Fate #9

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With art by Sonny Liew

Khalid’s quest for answers leads the young Doctor Fate to his ancestral homeland of Egypt, where he discovers that malevolent supernatural forces have conspired to make life a lot harder for humanity than it should be.

Paradigm?

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There’s been a bit of conversation lately about something Denny O’Neil kindly labeled “the Levitz paradigm” – a plotting tool I used in the Legion’s heyday to keep track of the many fluid plots and subplots.  The physical ‘device’ is pretty simple, and the theory is one that was rapidly evolving in super hero comics in the ‘80s but which has deep roots in soap opera.  Warren Ellis said some nice things about it recently online, and I wanted to both point out its prior ancestry and my modest contributions.

Today the terms “A plot” and “B plot” are conversational language, but in the ‘80s that wasn’t the case.  Stan Lee and Roy Thomas had been developing the tools in comics since about 1965, and Robert Altman had been weaving it in films, but it hit the broadest mass culture when it moved to network prime time with HILL STREET BLUES.  

 If the ‘paradigm’ was anything beyond a charting tool, it was a few (sometimes ignored by me, sadly) guidelines:

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  • start your secondary plots low and raise them slowly (maybe as a C or D plot before it gets to be a B, much less an A).
  • every time you visit a plotline, it needs to progress in that visit (if it’s boy meets sheep, one of them should end the scene in an emotional moment, for example).
  • vary the number of beats before you escalate to an A.

DC_Guide-to-WritingAnd all of this is, of course, secondary to basic plotting rules like making stakes important to the characters, and flowing plots from the characters themselves.  Or one that I’ve grown fonder of in my recent years of teaching, that what reveals/defines character is choices, particularly choices with costs.

It’s a fairly simple and useful charting tool for doing serial comics, and if you’re curious to look at it, check out Denny’s DC Guide to Writing Comics.

Doctor Fate #8

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With art by: Ibrahim Mustafa
Cover by: Sonny Liew

Can young Khalid heal the world from the flood tides of Anubis while he wrestles with questions of faith and heritage? He’ll have to, for Fate has given the new hero no choice!

Preview the issue up at Comics Alliance!

Cityscapes

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Working on balloon-placing DR FATE today, and enjoying the careful detail that Sonny has used in researching a city so far from his home. It’s been fun writing art directions that include Google images, and even directions of flight over the city, and seeing what Sonny turns them into.

super_spidermanLooking at the scene in this issue set on the Manhattan Bridge walkway reminded me of the wonderful work of Ross Andru. Ross was a sweet man, and utterly dedicated to his art. I knew him from the time we worked on the first SUPERMAN VS. SPIDER-MAN tabloid to his period as a DC editor, when he was just down the hall. In his SPIDER-MAN days, Ross wanted to get his New York scenes just right, and would go up on the rooftops of Manhattan’s buildings with his camera, taking reference shots so he could get Spidey’s perspective. It’s probably impossible to do that in these post 9-11 days, but back in the ’70s, Ross got access to building after building.

His art always had clear storytelling (I was a fan of his work on the early issues of METAL MEN before I knew to pay attention to credits, or even thought about the fact that actual people created comics), but his work in the ’70s is a great textbook both for storytelling and clear composition of a page. I still send artists back to that work to look at how the line structure of panels can add to one another to make a page more dynamic. (It’s a hard concept to describe without picking up a pencil to mark up the pages, but think about the similarity of Ross’ work to Walt Simonson, or Gil Kane, or Jose Luis Garcia Lopez in their starkly clear compositions, and you may see it.)

Storytellers

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One of the occasionally contentious and often confusing questions in comics is the nature of the collaboration between writers and artists. Leaving aside the grand debates about Stan’s work with Jack and Steve since all three are or were friends, even in the much more modest cases there’s often no clear cut boundaries that are consistent from situation to situation.

So when I’m working with an artist in a true collaboration, inviting them to participate in the direction of the story and its structure, I’ve often adopted the practice of jointly asking us to be credited as “storytellers.” This last month’s issues provide some interesting examples of that, which I thought I’d share.

DF-7-3-e917dDOCTOR FATE #7 was a particularly challenging (and therefore particularly delightful) art task–largely inventing a view of the Duat, the Egyptian underworld. Unlike the Greek/Roman land of the dead, it’s largely unknown to modern readers, and didn’t have a long tradition of being depicted in Western art. Some depictions survive from when it was an active religion rather than a historic mythology, but not much. So Sonny had a lot to do in bringing the dead to life, and he did it in incredibly well. I got a book of Egyptian mythological art from Columbia’s library, ordered a dupe for him and shipped it off to Singapore, and we went to work.

But he also contributed to the story structure. The way I’d set up the final battle didn’t choreograph particularly well for him–how Thoth’s staff merged with Khalid’s DNA and the bouncing around of Khalid’s heart didn’t make a clear visual story. So Sonny built out an alternative choreography, and I adjusted the copy a little to fit.

Brooklyn-Blood-PG-02BROOKLYN BLOOD premiered this month too, and because of geography, this represented a different kind of collaborative opportunity. Tim Hamilton and I were able to get together a couple of times to flesh out the story as it will evolve over its 15 or so chapters, and he’s been able to make suggestions based on the years he’s been living in Brooklyn of specific locales in addition to the ones I called from my old days in Brooklyn or more recent visits.

I’ve been incredibly lucky in my collaborators over the years, and while some of the great artists had no desire to get involved beyond their officially appointed tasks, it’s great fun to play with those who do. And of course, some of the artist who’ve drawn my stories are also brilliant writers too (I knew Keith should be writing comics long before he started to…).

Doctor Fate #7

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With art by Sonny Liew

One of the most acclaimed new DC Comics series concludes its first amazing epic as Anubis defeats Fate and takes his body and soul on a surreal journey into the ancient and mystical House of the Dead.

Dark Horse Presents #17

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Brooklyn Blood: Chapter 1

Paul Levitz and Tim Hamilton premiere Brooklyn Blood! In a precinct not known for murder, a killer is on the loose. If Detective Billy O’Connor’s PTSD doesn’t get in the way, he may be able to help his partner Nadira Hasan solve this eerie case.